Week 1 Objectives
Given a set of user requirements for a game, design and check a solution
algorithm that is expressed in terms of pseudocode or program notes or
input-process-output (IPO) analysis leading to a flowchart.
Key Concepts:
- Explain the differences between a compiler, interpreter, and assembler.
- Analyze some techniques one can utilize to produce concise and clear flowcharts from pseudo code.
- Determine the necessary steps to install the Microsoft compiler and Dark GDK package.
- Explain some of the graphic supported functions within the Dark GDK.