Week 4 Objectives
Given a game program, develop a solution algorithm which employs:
- Functions and methods that pass arguments by value and by reference
- A function prototype, overloaded functions, and which vary the scope and
duration and use for a given variable
- The string class and emphasizes string manipulation
Key Concepts:
- Explain the use of system- and user-defined functions.
- Validate the need for a function prototype.
- Examine the concepts of global/local variables.
- Determine how functions pass arguments (or not) to functions.
- Analyze how Sprites are created and used to create graphic animation.